9c91e9d5fd
I moved the rangeEnd variable into the TileSheet class, making it static. I also tweaked the return types for a few functions in Region, and removed the sheetIndex member from Tile.
113 lines
3.2 KiB
C++
113 lines
3.2 KiB
C++
/* Copyright: (c) Kayne Ruse 2013
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef REGION_HPP_
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#define REGION_HPP_
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#include "tile.hpp"
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#include <set>
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/* A single section of the map.
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* This class stores the tiles relative to it's own position, but
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* there are functions for referencing the tiles' absolute position.
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* These functions simply wrap the normal functions.
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*/
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class Region {
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public:
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Region() = delete;
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Region(int x, int y, int width, int height);
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~Region() = default;
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//create and insert a new tile, overwriting an existing tile at that location
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int NewTileR(Tile const& tile);
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int NewTileA(Tile const& tile) {
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//these can change, if the Tile class is changed
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return NewTileR({
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tile.x - x,
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tile.y - y,
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tile.depth,
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tile.width,
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tile.height,
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tile.tileIndex
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});
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}
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//find the first tile at this location, with the specified minimum depth
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Tile GetTileR(int tx, int ty, int minDepth);
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Tile GetTileA(int tx, int ty, int minDepth) {
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return GetTileR(tx - x, ty - y, minDepth);
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}
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//wrap the other delete functions
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int DeleteTileR(int tx, int ty, int minDepth) {
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return DeleteTileR(GetTileR(tx, ty, minDepth));
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}
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int DeleteTileA(int tx, int ty, int minDepth) {
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//explicitly skip one function call by adjusting from A to R
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return DeleteTileR(GetTileR(tx - x, ty - y, minDepth));
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}
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//delete the specified tile
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int DeleteTileR(Tile const& tile);
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int DeleteTileA(Tile const& tile) {
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//these can change, if the Tile class is changed
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return DeleteTileR({
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tile.x - x,
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tile.y - y,
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tile.depth,
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tile.width,
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tile.height,
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tile.tileIndex
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});
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}
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//find if the specified location exists within the region's bounds
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bool InBoundsR(int i, int j) {
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return (i >= 0) && (j >= 0) && (i < width) && (j < height);
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}
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bool InBoundsA(int i, int j) {
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return InBoundsR(i - x, j - y);
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}
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//Raw accessors & mutators
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int GetX() const { return x; }
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int GetY() const { return y; }
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int GetWidth() const { return width; }
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int GetHeight() const { return height; }
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std::set<Tile>* GetTiles() { return &tiles; }
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//sorting the regions by the locations
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friend bool operator<(Region const& lhs, Region const& rhs);
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friend bool operator>(Region const& lhs, Region const& rhs);
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friend bool operator==(Region const& lhs, Region const& rhs);
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private:
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int const x;
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int const y;
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int const width;
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int const height;
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std::set<Tile> tiles;
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};
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#endif
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