27bda5dc28
I've also added in some debug code to the map classes, because I was hunting down a std::bad_alloc beingthrown. Turns out I forgot to set the map sizes in the client's InWorld constructor. I'm committing the fix, and the debug code.
66 lines
1.9 KiB
C++
66 lines
1.9 KiB
C++
/* Copyright: (c) Kayne Ruse 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "region.hpp"
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#include <stdexcept>
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#include <iostream>
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//decorator
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#define TRY(x) try { x } catch(std::exception& e) { throw std::runtime_error(std::string() + e.what() + ": " + #x); }
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Region::Region(int argWidth, int argHeight, int argDepth, int argX, int argY):
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width(argWidth),
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height(argHeight),
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depth(argDepth),
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x(argX),
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y(argY)
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{
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TRY(tiles = new type_t**[width];)
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for (register int i = 0; i < width; ++i) {
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TRY(tiles[i] = new type_t*[height];)
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for (register int j = 0; j < height; ++j) {
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TRY(tiles[i][j] = new type_t[depth];)
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for (register int k = 0; k < depth; ++k) {
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tiles[i][j][k] = 0;
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}
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}
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}
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}
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Region::~Region() {
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for (register int i = 0; i < width; ++i) {
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for (register int j = 0; j < height; j++) {
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delete tiles[i][j];
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}
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delete tiles[i];
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}
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delete tiles;
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}
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Region::type_t Region::SetTile(int x, int y, int z, type_t v) {
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return tiles[x][y][z] = v;
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}
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Region::type_t Region::GetTile(int x, int y, int z) {
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return tiles[x][y][z];
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}
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