59 lines
974 B
C++
59 lines
974 B
C++
#ifndef SERVERAPPLICATION_HPP_
|
|
#define SERVERAPPLICATION_HPP_
|
|
|
|
#include "defines.hpp"
|
|
#include "packet_type.hpp"
|
|
|
|
#include "config_Utility.hpp"
|
|
#include "udp_network_utility.hpp"
|
|
#include "vector2.hpp"
|
|
|
|
#include <map>
|
|
#include <chrono>
|
|
|
|
struct ClientData {
|
|
int index;
|
|
int channel;
|
|
int playerIndex;
|
|
};
|
|
|
|
struct PlayerData {
|
|
int index;
|
|
int clientIndex;
|
|
Vector2 position;
|
|
Vector2 motion;
|
|
|
|
void Update(double delta) {
|
|
position += motion * delta;
|
|
}
|
|
};
|
|
|
|
class ServerApplication {
|
|
public:
|
|
ServerApplication();
|
|
~ServerApplication();
|
|
void Init();
|
|
void Proc();
|
|
void Quit();
|
|
|
|
ServerApplication(ServerApplication const&) = delete;
|
|
private:
|
|
//game loop
|
|
void HandleNetwork();
|
|
void UpdateWorld(double delta);
|
|
|
|
//network loop
|
|
void Broadcast(BroadcastRequest&);
|
|
|
|
Clock::time_point lastTick = Clock::now();
|
|
|
|
std::map<int, ClientData> clients;
|
|
std::map<int, PlayerData> players;
|
|
|
|
ConfigUtility configUtil;
|
|
UDPNetworkUtility netUtil;
|
|
bool running = false;
|
|
};
|
|
|
|
#endif
|