92fc9b4e25
One the whole nothing major has changed, but I think this makes things more logical. I just hope its stable, since I'm releasing a new tag.
61 lines
1.8 KiB
C++
61 lines
1.8 KiB
C++
/* Copyright: (c) Kayne Ruse 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "map_allocator.hpp"
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#include <stdexcept>
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void BlankAllocator::Create(Region** const ptr, int x, int y) {
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(*ptr) = new Region(x, y);
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}
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void BlankAllocator::Unload(Region* const ptr) {
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delete ptr;
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}
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void LuaAllocator::Create(Region** const ptr, int x, int y) {
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//something to work on
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(*ptr) = new Region(x, y);
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//API hook
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lua_getglobal(state, "map");
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lua_getfield(state, -1, "create");
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lua_pushlightuserdata(state, *ptr);
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if (lua_pcall(state, 1, 0, 0) != LUA_OK) {
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throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(state, -1) ));
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}
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lua_pop(state, 1);
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}
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void LuaAllocator::Unload(Region* const ptr) {
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//API hook
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lua_getglobal(state, "map");
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lua_getfield(state, -1, "unload");
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lua_pushlightuserdata(state, ptr);
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if (lua_pcall(state, 1, 0, 0) != LUA_OK) {
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throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(state, -1) ));
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}
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lua_pop(state, 1);
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//clean up the memory
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delete ptr;
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}
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