80 lines
2.1 KiB
C++
80 lines
2.1 KiB
C++
/* Copyright: (c) Kayne Ruse 2013-2016
|
|
*
|
|
* This software is provided 'as-is', without any express or implied
|
|
* warranty. In no event will the authors be held liable for any damages
|
|
* arising from the use of this software.
|
|
*
|
|
* Permission is granted to anyone to use this software for any purpose,
|
|
* including commercial applications, and to alter it and redistribute it
|
|
* freely, subject to the following restrictions:
|
|
*
|
|
* 1. The origin of this software must not be misrepresented; you must not
|
|
* claim that you wrote the original software. If you use this software
|
|
* in a product, an acknowledgment in the product documentation would be
|
|
* appreciated but is not required.
|
|
*
|
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
* misrepresented as being the original software.
|
|
*
|
|
* 3. This notice may not be removed or altered from any source
|
|
* distribution.
|
|
*/
|
|
#pragma once
|
|
|
|
#include "character_data.hpp"
|
|
#include "creature_data.hpp"
|
|
|
|
#include "lua.hpp"
|
|
#include "sqlite3.h"
|
|
|
|
#include <functional>
|
|
#include <list>
|
|
#include <map>
|
|
#include <string>
|
|
#include <tuple>
|
|
|
|
class CreatureManager {
|
|
public:
|
|
CreatureManager();
|
|
~CreatureManager();
|
|
|
|
//common public methods
|
|
void Update(
|
|
std::list<std::tuple<const int, CreatureData*, int>>* creatureList,
|
|
std::list<CharacterData*>* characterList
|
|
);
|
|
void Cleanup(std::list<std::tuple<const int, CreatureData*, int>>* creatureList);
|
|
|
|
int Create(std::string avatar, int scriptRef);
|
|
void Unload(int uid);
|
|
|
|
void UnloadAll();
|
|
void UnloadIf(std::function<bool(std::pair<const int, CreatureData const&>)> fn);
|
|
|
|
//accessors & mutators
|
|
CreatureData* Find(int uid);
|
|
int GetLoadedCount();
|
|
std::map<int, CreatureData>* GetContainer();
|
|
|
|
//hooks
|
|
lua_State* SetLuaState(lua_State* L);
|
|
lua_State* GetLuaState();
|
|
sqlite3* SetDatabase(sqlite3* db);
|
|
sqlite3* GetDatabase();
|
|
|
|
int SetCreateReference(int i);
|
|
int SetUnloadReference(int i);
|
|
|
|
int GetCreateReference();
|
|
int GetUnloadReference();
|
|
|
|
private:
|
|
//members
|
|
std::map<int, CreatureData> elementMap;
|
|
int counter = 0;
|
|
lua_State* lua = nullptr;
|
|
sqlite3* database = nullptr;
|
|
int createRef = LUA_NOREF;
|
|
int unloadRef = LUA_NOREF;
|
|
};
|