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Tortuga/server/combat/barrier_manager.cpp
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/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "barrier_manager.hpp"
#include "lua_utilities.hpp"
BarrierManager::BarrierManager() {
//EMPTY
}
BarrierManager::~BarrierManager() {
UnloadAll();
}
//arg: a list of barriers to be updated in the clients
void BarrierManager::Update(
std::list<std::tuple<const int, BarrierData*, int>>* barrierList,
std::list<std::tuple<const int, CreatureData*, int>>* creatureList,
std::list<CharacterData*>* characterList
)
{
//for each given creature, if a collision was detected, make a new barrier
for (auto& it : *creatureList) {
if (std::get<2>(it) & 2) {
Create(-1); //instance from creature index?
}
}
//TODO: merge barriers
//TODO: absorb creatures into existing barriers
//update the barriers
//TODO: how to delete the barriers?
int ret; //0 = no action, ret&1 = update clients, ret&2 = collision detected
for (auto& it : elementMap) {
//normal update
ret = it.second.Update(lua) ? 1 : 0;
//check for collision with a character
BoundingBox barrierBox = it.second.GetRealBounds();
for (auto& it : *characterList) {
if (barrierBox.CheckOverlap(it->GetRealBounds())) {
//this will need updating
ret |= 2;
}
//TODO: absorb characters
}
if (ret) {
//push to the return list
barrierList->push_back(std::make_tuple(it.first, &it.second, ret));
}
}
}
void BarrierManager::Cleanup(std::list<std::tuple<const int, BarrierData*, int>>* barrierList) {
//unload the given barrier objects
for (auto& it : *barrierList) {
if (std::get<2>(it) & 2) {
Unload(std::get<0>(it));
}
}
}
int BarrierManager::Create(int instanceIndex) {
//implicitly create the new object
elementMap.emplace( std::pair<int, BarrierData>(counter, BarrierData(instanceIndex)) );
runHook(lua, createRef, &elementMap.find(counter)->second, counter);
//TODO: do various things like saving to the database
return counter++;
}
//TODO: (1) combat load, save
void BarrierManager::Unload(int uid) {
runHook(lua, unloadRef, &elementMap.find(uid)->second, uid);
elementMap.erase(uid);
}
void BarrierManager::UnloadAll() {
for (std::map<int, BarrierData>::iterator it = elementMap.begin(); it != elementMap.end(); it++) {
runHook(lua, unloadRef, &it->second, it->first);
}
elementMap.clear();
}
void BarrierManager::UnloadIf(std::function<bool(std::pair<const int, BarrierData const&>)> fn) {
std::map<int, BarrierData>::iterator it = elementMap.begin();
while (it != elementMap.end()) {
if (fn(*it)) {
runHook(lua, unloadRef, &it->second, it->first);
it = elementMap.erase(it);
}
else {
++it;
}
}
}
BarrierData* BarrierManager::Find(int uid) {
std::map<int, BarrierData>::iterator it = elementMap.find(uid);
if (it == elementMap.end()) {
return nullptr;
}
return &it->second;
}
int BarrierManager::GetLoadedCount() {
return elementMap.size();
}
std::map<int, BarrierData>* BarrierManager::GetContainer() {
return &elementMap;
}
lua_State* BarrierManager::SetLuaState(lua_State* L) {
return lua = L;
}
lua_State* BarrierManager::GetLuaState() {
return lua;
}
sqlite3* BarrierManager::SetDatabase(sqlite3* db) {
return database = db;
}
sqlite3* BarrierManager::GetDatabase() {
return database;
}
int BarrierManager::SetCreateReference(int i) {
return createRef = i;
}
int BarrierManager::SetUnloadReference(int i) {
return unloadRef = i;
}
int BarrierManager::GetCreateReference() {
return createRef;
}
int BarrierManager::GetUnloadReference() {
return unloadRef;
}