72 lines
1.9 KiB
C++
72 lines
1.9 KiB
C++
/* Copyright: (c) Kayne Ruse 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef CHARACTERDATA_HPP_
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#define CHARACTERDATA_HPP_
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//components
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#include "character_defines.hpp"
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#include "vector2.hpp"
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#include "statistics.hpp"
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//std namespace
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#include <string>
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#include <cmath>
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class CharacterData {
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public:
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CharacterData() = default;
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~CharacterData() = default;
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//location and movement
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int SetRoomIndex(int i) { return roomIndex = i; }
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Vector2 SetOrigin(Vector2 v) { return origin = v; }
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Vector2 SetMotion(Vector2 v) { return motion = v; }
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int GetRoomIndex() { return roomIndex; }
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Vector2 GetOrigin() { return origin; }
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Vector2 GetMotion() { return motion; }
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//accessors and mutators
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Statistics* GetBaseStats() { return &baseStats; }
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//database stuff
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int GetOwner() { return owner; }
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std::string GetHandle() { return handle; }
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std::string GetAvatar() { return avatar; }
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private:
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friend class CharacterManager;
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//world position
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int roomIndex = 0;
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Vector2 origin = {0.0,0.0};
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Vector2 motion = {0.0,0.0};
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Statistics baseStats;
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int owner;
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std::string handle;
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std::string avatar;
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};
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#endif
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