88aee0f4f5
Although the overall logic of this function is finished, I still need to write the callbacks for RegionPager's onNew and onDelete. I've also tested this using a hand written save/index file. I've written up a map file format by hand, and I'll be implementing it over the next few commits.
79 lines
2.1 KiB
C++
79 lines
2.1 KiB
C++
#include "map_loader.hpp"
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#include "utility.hpp"
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#include <fstream>
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#include <stdexcept>
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void loadGameMap(std::string mapPathName, RegionPager* pager, std::list<TileSheet>* sheetList) {
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//open the index file
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std::ifstream indexFile(mapPathName + "\\index");
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if (!indexFile.is_open()) {
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throw(std::runtime_error(std::string("Failed to open game map: ") + mapPathName));
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}
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//read each part of the metadata header
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std::string buffer, knownName;
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int sheetCount = -1, rangeEnd = -1, regionWidth = -1, regionHeight = -1;
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getline(indexFile, knownName);
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if (knownName != truncatePath(mapPathName)) {
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//probably not needed, I'll losen this down the road
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throw(std::runtime_error("Internal and external map names do not match"));
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}
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getline(indexFile, buffer, ',');
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sheetCount = to_integer_custom(buffer);
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getline(indexFile, buffer, ',');
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rangeEnd = to_integer_custom(buffer);
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getline(indexFile, buffer, ',');
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regionWidth = to_integer_custom(buffer);
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getline(indexFile, buffer);
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regionHeight = to_integer_custom(buffer);
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//setup the pager
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pager->GetRegions()->clear();
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pager->SetWidth(regionWidth);
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pager->SetHeight(regionHeight);
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pager->SetOnNew([](Region* const ptr) {
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//TODO
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});
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pager->SetOnDelete([](Region* const ptr) {
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//TODO
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});
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//load all of the tile sheets
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sheetList->clear();
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for (int i = 0; i < sheetCount; i++) {
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sheetList->push_back(TileSheet());
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//get the name, width & height
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std::string sheetName;
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getline(indexFile, sheetName, ',');
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getline(indexFile, buffer, ',');
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int w = to_integer_custom(buffer);
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getline(indexFile, buffer, ',');
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int h = to_integer_custom(buffer);
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//load
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sheetList->back().LoadSurface(std::string("rsc\\graphics\\tilesets\\") + sheetName, w, h);
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//set the range
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getline(indexFile, buffer, ',');
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sheetList->back().SetBegin(to_integer_custom(buffer));
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getline(indexFile, buffer);
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sheetList->back().SetEnd(to_integer_custom(buffer));
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}
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TileSheet::SetRangeEnd(rangeEnd);
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//clean up
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indexFile.close();
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}
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void saveGameMap(std::string mapPathName, RegionPager* pager, std::list<TileSheet>* sheetList) {
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//TODO
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} |