64 lines
1.4 KiB
C++
64 lines
1.4 KiB
C++
#ifndef LOBBY_HPP_
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#define LOBBY_HPP_
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#include "base_scene.hpp"
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#include "config_utility.hpp"
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#include "surface_manager.hpp"
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#include "udp_network_utility.hpp"
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#include "packet_list.hpp"
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#include "raster_font.hpp"
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#include "button.hpp"
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#include <vector>
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#include <map>
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#include <string>
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class Lobby : public BaseScene {
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public:
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//Public access members
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Lobby(ConfigUtility*, SurfaceManager*, UDPNetworkUtility*);
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virtual ~Lobby();
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protected:
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//Frame loop
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virtual void FrameStart();
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virtual void FrameEnd();
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virtual void Update();
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virtual void Receive();
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virtual void Render(SDL_Surface* const);
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//Event handlers
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virtual void MouseMotion(SDL_MouseMotionEvent const&);
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virtual void MouseButtonDown(SDL_MouseButtonEvent const&);
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virtual void MouseButtonUp(SDL_MouseButtonEvent const&);
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virtual void KeyDown(SDL_KeyboardEvent const&);
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virtual void KeyUp(SDL_KeyboardEvent const&);
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//utilities
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struct ServerData {
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std::string name;
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IPaddress address;
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};
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void PingNetwork();
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void PushServer(PacketData*);
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void JoinRequest(ServerData*);
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//members
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ConfigUtility* configUtil = nullptr;
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SurfaceManager* surfaceMgr = nullptr;
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UDPNetworkUtility* netUtil = nullptr;
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RasterFont font;
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std::map<std::string, Button*> buttonMap;
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//the list of servers on the screen
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std::vector<ServerData> serverVector;
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ServerData* selectedServer = nullptr;
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SDL_Rect listBox;
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};
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#endif
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