be67906218
Also deleted TileSheet's vestigial API.
61 lines
2.1 KiB
C++
61 lines
2.1 KiB
C++
/* Copyright: (c) Kayne Ruse 2013-2015
|
|
*
|
|
* This software is provided 'as-is', without any express or implied
|
|
* warranty. In no event will the authors be held liable for any damages
|
|
* arising from the use of this software.
|
|
*
|
|
* Permission is granted to anyone to use this software for any purpose,
|
|
* including commercial applications, and to alter it and redistribute it
|
|
* freely, subject to the following restrictions:
|
|
*
|
|
* 1. The origin of this software must not be misrepresented; you must not
|
|
* claim that you wrote the original software. If you use this software
|
|
* in a product, an acknowledgment in the product documentation would be
|
|
* appreciated but is not required.
|
|
*
|
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
* misrepresented as being the original software.
|
|
*
|
|
* 3. This notice may not be removed or altered from any source
|
|
* distribution.
|
|
*/
|
|
#include "tile_sheet.hpp"
|
|
|
|
void TileSheet::Load(std::string fname, int tileWidth, int tileHeight) {
|
|
image.LoadSurface(fname);
|
|
image.SetClipW(tileWidth);
|
|
image.SetClipH(tileHeight);
|
|
xCount = image.GetSurface()->w / image.GetClipW();
|
|
yCount = image.GetSurface()->h / image.GetClipH();
|
|
}
|
|
|
|
void TileSheet::Unload() {
|
|
image.FreeSurface();
|
|
xCount = yCount = 0;
|
|
}
|
|
|
|
void TileSheet::DrawTileTo(SDL_Surface* const dest, int x, int y, Region::type_t tile) {
|
|
//0 is invisible
|
|
if (tile == 0) return;
|
|
image.SetClipX((tile-1) % xCount * image.GetClipW());
|
|
image.SetClipY((tile-1) / xCount * image.GetClipH());
|
|
image.DrawTo(dest, x, y);
|
|
}
|
|
|
|
void TileSheet::DrawRegionTo(SDL_Surface* const dest, Region* const region, int camX, int camY) {
|
|
Region::type_t tile = 0;
|
|
for (register int i = 0; i < REGION_WIDTH; ++i) {
|
|
for (register int j = 0; j < REGION_HEIGHT; ++j) {
|
|
for (register int k = 0; k < REGION_DEPTH; ++k) {
|
|
tile = region->GetTile(i, j, k);
|
|
//0 is invisible
|
|
if (tile == 0) continue;
|
|
image.SetClipX((tile-1) % xCount * image.GetClipW());
|
|
image.SetClipY((tile-1) / xCount * image.GetClipH());
|
|
image.DrawTo(dest,
|
|
(region->GetX() + i) * image.GetClipW() - camX,
|
|
(region->GetY() + j) * image.GetClipH() - camY);
|
|
}
|
|
}
|
|
}
|
|
} |