76 lines
2.2 KiB
C++
76 lines
2.2 KiB
C++
/* Copyright: (c) Kayne Ruse 2013, 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "server_application.hpp"
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//singletons
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#include "account_manager.hpp"
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#include "character_manager.hpp"
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#include "client_manager.hpp"
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#include "config_utility.hpp"
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#include "door_manager.hpp"
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#include "monster_manager.hpp"
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#include "room_manager.hpp"
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#include "udp_network_utility.hpp"
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#include <stdexcept>
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#include <iostream>
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using namespace std;
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int main(int argc, char* argv[]) {
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try {
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//create the singletons
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AccountManager::CreateSingleton();
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CharacterManager::CreateSingleton();
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ClientManager::CreateSingleton();
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ConfigUtility::CreateSingleton();
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DoorManager::CreateSingleton();
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MonsterManager::CreateSingleton();
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RoomManager::CreateSingleton();
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UDPNetworkUtility::CreateSingleton();
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//call the server's routines
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ServerApplication::CreateSingleton();
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ServerApplication& app = ServerApplication::GetSingleton();
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app.Init(argc, argv);
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app.Proc();
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app.Quit();
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ServerApplication::DeleteSingleton();
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//delete the singletons
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AccountManager::DeleteSingleton();
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CharacterManager::DeleteSingleton();
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ClientManager::DeleteSingleton();
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ConfigUtility::DeleteSingleton();
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DoorManager::DeleteSingleton();
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MonsterManager::DeleteSingleton();
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RoomManager::DeleteSingleton();
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UDPNetworkUtility::DeleteSingleton();
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}
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catch(exception& e) {
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cerr << "Fatal exception thrown: " << e.what() << endl;
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return 1;
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}
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return 0;
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} |