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2016-11-26 16:02:45 +11:00

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C++

/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include <cmath>
//the speeds that the characters move
constexpr double CHARACTER_WALKING_SPEED = 2.24;
constexpr double CHARACTER_WALKING_MOD = 1.0/sqrt(2.0);
constexpr double CHARACTER_WALKING_NEGATIVE_MOD = 1.0 - CHARACTER_WALKING_MOD;
//the bounds for the character objects, mapped to the default sprites
constexpr int CHARACTER_BOUNDS_X = 0;
constexpr int CHARACTER_BOUNDS_Y = 16;
constexpr int CHARACTER_BOUNDS_WIDTH = 32;
constexpr int CHARACTER_BOUNDS_HEIGHT = 32;
//the character's sprite format
constexpr int CHARACTER_CELLS_X = 4;
constexpr int CHARACTER_CELLS_Y = 4;