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/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "bounding_box.hpp"
#include "vector2.hpp"
#include <string>
//The base class for all objects in the world
class Entity {
public:
virtual int Update();
//accessors & mutators
int SetRoomIndex(int i);
Vector2 SetOrigin(Vector2 v);
Vector2 SetMotion(Vector2 v);
BoundingBox SetBounds(BoundingBox b);
int GetRoomIndex() const;
Vector2 GetOrigin() const;
Vector2 GetMotion() const;
BoundingBox GetBounds() const;
const char* GetType() const;
protected:
Entity(const char* type);
virtual ~Entity() = default;
int roomIndex = -1;
Vector2 origin = {0, 0};
Vector2 motion = {0, 0};
BoundingBox bounds = {0, 0, 0, 0};
const char* type;
};