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/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "character_api.hpp"
#include "character_data.hpp"
#include "character_manager.hpp"
#include "entity_api.hpp"
#include "room_manager.hpp"
#include "server_utilities.hpp"
#include <stdexcept>
#include <iostream>
static int setRoom(lua_State* L) {
//variables
CharacterData* character = static_cast<CharacterData*>(lua_touserdata(L, 1));
CharacterManager& characterMgr = CharacterManager::GetSingleton();
//error checking
if (characterMgr.Find(character->GetIndex()) != character) {
throw(std::runtime_error("Lua Error: Failed to verify character index by reference"));
}
//get the room index, depending on the parameter type
int roomIndex = -1;
switch(lua_type(L, 2)) {
case LUA_TNUMBER:
//simple integer
roomIndex = lua_tointeger(L, 2);
break;
case LUA_TLIGHTUSERDATA: {
//check that this is a room first
RoomData* room = static_cast<RoomData*>(lua_touserdata(L, 2));
RoomManager& roomMgr = RoomManager::GetSingleton();
if (roomMgr.Find(room->GetRoomIndex()) != room) {
std::cout << room->GetRoomIndex() << std::endl;
throw(std::runtime_error("Lua Error: Failed to verify room index by reference"));
}
roomIndex = room->GetRoomIndex();
}
break;
default:
throw(std::runtime_error("Lua Error: Failed to find room index by reference"));
}
//send the delete & create messages
pumpAndChangeRooms(character, roomIndex, character->GetIndex());
return 0;
}
static int getOwner(lua_State* L) {
CharacterData* character = static_cast<CharacterData*>(lua_touserdata(L, 1));
lua_pushinteger(L, character->GetOwner());
return 1;
}
static int getHandle(lua_State* L) {
CharacterData* character = static_cast<CharacterData*>(lua_touserdata(L, 1));
lua_pushstring(L, character->GetHandle().c_str());
return 1;
}
static int getAvatar(lua_State* L) {
CharacterData* character = static_cast<CharacterData*>(lua_touserdata(L, 1));
lua_pushstring(L, character->GetAvatar().c_str());
return 1;
}
static const luaL_Reg characterLib[] = {
{"SetRoom", setRoom},
// {"GetOwner", getOwner}, //unusable without account API
{"GetHandle", getHandle},
{"GetAvatar", getAvatar},
{nullptr, nullptr}
};
LUAMOD_API int openCharacterAPI(lua_State* L) {
//the local table
luaL_newlib(L, characterLib);
//get the parent table
luaL_requiref(L, TORTUGA_ENTITY_API, openEntityAPI, false);
//merge the parent table into the local table
lua_pushnil(L); //first key
while(lua_next(L, -2)) {
//copy the key-value pair
lua_pushvalue(L, -2);
lua_pushvalue(L, -2);
//push the copy to the local table
lua_settable(L, -6);
//pop the original value before continuing
lua_pop(L, 1);
}
//remove the parent table, leaving the expanded local table
lua_pop(L, 1);
return 1;
}