/* Copyright: (c) Kayne Ruse 2013-2015 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #pragma once #include "button.hpp" #include "image.hpp" #include "text_line.hpp" #include "base_scene.hpp" //NOTE: The options screen needs to be USED class OptionsMenu : public BaseScene { public: //Public access members OptionsMenu(); ~OptionsMenu(); void RenderFrame(SDL_Renderer* renderer) override; private: //frame phases void FrameStart() override; void Update() override; void FrameEnd() override; //input events void MouseMotion(SDL_MouseMotionEvent const& event) override; void MouseButtonDown(SDL_MouseButtonEvent const& event) override; void MouseButtonUp(SDL_MouseButtonEvent const& event) override; void MouseWheel(SDL_MouseWheelEvent const& event) override; void KeyDown(SDL_KeyboardEvent const& event) override; void KeyUp(SDL_KeyboardEvent const& event) override; //members Image buttonImage; TTF_Font* font = nullptr; Button backButton; TextLine textLine; };