/* Copyright: (c) Kayne Ruse 2013-2015 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #ifndef ROOMMANAGER_HPP_ #define ROOMMANAGER_HPP_ #include "room_data.hpp" #include "singleton.hpp" #if defined(__MINGW32__) #include "lua/lua.hpp" #else #include "lua.hpp" #endif #include #include class RoomManager: public Singleton { public: //common public methods int Create(std::string); void Unload(int uid); void UnloadAll(); void UnloadIf(std::function)> fn); //accessors and mutators RoomData* Get(int uid); int GetLoadedCount(); int GetTotalCount(); std::map* GetContainer(); //hooks lua_State* SetLuaState(lua_State* L) { return lua = L; } lua_State* GetLuaState() { return lua; } private: friend Singleton; RoomManager() = default; ~RoomManager() = default; //members std::map elementMap; lua_State* lua = nullptr; int counter = 0; }; #endif