/* Copyright: (c) Kayne Ruse 2013-2016 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #pragma once #include "SDL2/SDL.h" #include "SDL2/SDL_ttf.h" #include SDL_Texture* renderTextTexture(SDL_Renderer*, TTF_Font*, std::string, SDL_Color color); class TextLine { public: TextLine(); TextLine(SDL_Renderer* r, TTF_Font* f, std::string s, SDL_Color c) { SetText(r, f, s, c); } virtual ~TextLine(); void DrawTo(SDL_Renderer*, int posX, int posY); void SetText(SDL_Renderer*, TTF_Font*, std::string, SDL_Color color); void ClearText(); protected: SDL_Texture* texture = nullptr; };