/* Copyright: (c) Kayne Ruse 2013, 2014 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #include "main_menu.hpp" //------------------------- //Public access members //------------------------- MainMenu::MainMenu(lua_State* L): lua(L) { //get the config info lua_getglobal(lua, "config"); lua_getfield(lua, -1, "dir"); lua_getfield(lua, -1, "interface"); lua_getfield(lua, -2, "fonts"); std::string interfaceDir = lua_tostring(lua, -2); std::string fontsDir = lua_tostring(lua, -1); lua_pop(lua, 4); //setup the utility objects image.LoadSurface(interfaceDir + "button_menu.bmp"); image.SetClipH(image.GetClipH()/3); font.LoadSurface(fontsDir + "pk_white_8.bmp"); //pass the utility objects startButton.SetImage(&image); startButton.SetFont(&font); optionsButton.SetImage(&image); optionsButton.SetFont(&font); quitButton.SetImage(&image); quitButton.SetFont(&font); //set the button positions startButton.SetX(50); startButton.SetY(50 + image.GetClipH() * 0); optionsButton.SetX(50); optionsButton.SetY(50 + image.GetClipH() * 1); quitButton.SetX(50); quitButton.SetY(50 + image.GetClipH() * 2); //set the button texts startButton.SetText("Start"); optionsButton.SetText("Options"); quitButton.SetText("Quit"); //debug // } MainMenu::~MainMenu() { // } //------------------------- //Frame loop //------------------------- void MainMenu::FrameStart() { // } void MainMenu::Update(double delta) { // } void MainMenu::FrameEnd() { // } void MainMenu::Render(SDL_Surface* const screen) { startButton.DrawTo(screen); optionsButton.DrawTo(screen); quitButton.DrawTo(screen); } //------------------------- //Event handlers //------------------------- void MainMenu::MouseMotion(SDL_MouseMotionEvent const& motion) { startButton.MouseMotion(motion); optionsButton.MouseMotion(motion); quitButton.MouseMotion(motion); } void MainMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) { startButton.MouseButtonDown(button); optionsButton.MouseButtonDown(button); quitButton.MouseButtonDown(button); } void MainMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) { if (startButton.MouseButtonUp(button) == Button::State::HOVER) { SetNextScene(SceneList::INWORLD); } if (optionsButton.MouseButtonUp(button) == Button::State::HOVER) { SetNextScene(SceneList::OPTIONSMENU); } if (quitButton.MouseButtonUp(button) == Button::State::HOVER && button.button & SDL_BUTTON_LMASK) { QuitEvent(); } } void MainMenu::KeyDown(SDL_KeyboardEvent const& key) { // } void MainMenu::KeyUp(SDL_KeyboardEvent const& key) { // }