/* Copyright: (c) Kayne Ruse 2014 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #include "serial.hpp" #include "serial_util.hpp" void serializeStatistics(Statistics* stats, void* buffer) { //integers SERIALIZE(buffer, &stats->level, sizeof(int)); SERIALIZE(buffer, &stats->exp, sizeof(int)); SERIALIZE(buffer, &stats->maxHP, sizeof(int)); SERIALIZE(buffer, &stats->health, sizeof(int)); SERIALIZE(buffer, &stats->maxMP, sizeof(int)); SERIALIZE(buffer, &stats->mana, sizeof(int)); SERIALIZE(buffer, &stats->attack, sizeof(int)); SERIALIZE(buffer, &stats->defence, sizeof(int)); SERIALIZE(buffer, &stats->intelligence, sizeof(int)); SERIALIZE(buffer, &stats->resistance, sizeof(int)); SERIALIZE(buffer, &stats->speed, sizeof(int)); //floats SERIALIZE(buffer, &stats->accuracy, sizeof(float)); SERIALIZE(buffer, &stats->evasion, sizeof(float)); SERIALIZE(buffer, &stats->luck, sizeof(float)); } void deserializeStatistics(Statistics* stats, void* buffer) { //integers DESERIALIZE(buffer, &stats->level, sizeof(int)); DESERIALIZE(buffer, &stats->exp, sizeof(int)); DESERIALIZE(buffer, &stats->maxHP, sizeof(int)); DESERIALIZE(buffer, &stats->health, sizeof(int)); DESERIALIZE(buffer, &stats->maxMP, sizeof(int)); DESERIALIZE(buffer, &stats->mana, sizeof(int)); DESERIALIZE(buffer, &stats->attack, sizeof(int)); DESERIALIZE(buffer, &stats->defence, sizeof(int)); DESERIALIZE(buffer, &stats->intelligence, sizeof(int)); DESERIALIZE(buffer, &stats->resistance, sizeof(int)); DESERIALIZE(buffer, &stats->speed, sizeof(int)); //floats DESERIALIZE(buffer, &stats->accuracy, sizeof(float)); DESERIALIZE(buffer, &stats->evasion, sizeof(float)); DESERIALIZE(buffer, &stats->luck, sizeof(float)); }