#include "tcp_network_manager.hpp" TCPNetworkManager::TCPNetworkManager() { maxConnections = currentConnections = 0; } TCPNetworkManager::~TCPNetworkManager() { // } void TCPNetworkManager::Init(int maxConnections) { // } void TCPNetworkManager::Quit() { // } int TCPNetworkManager::AcceptConnection() { // } int TCPNetworkManager::CheckSockets() { // } int TCPNetworkManager::Send(int index, const void* data, int len) { // } int TCPNetworkManager::SendAll(const void* data, int len) { // } int TCPNetworkManager::OpenSocket(const char* host, int port) { // } TCPsocket TCPNetworkManager::GetSocket(int index) { // } int TCPNetworkManager::CloseSocket(int index) { // } int TCPNetworkManager::GetMaxConnections() { // } int TCPNetworkManager::GetCurrentConnections() { // }