Entity: //the basic unit that is being stored in the primary container enum Type type //this mimics the NetworkPacket pattern a bit, I wonder if it's a good idea or not position //will always need to know it's location, because of the big maps motion //probably not necessary for anything other than the players. Still might as well include it, since I'm using pretty much everything else box //bounding box, because of reasons? id //the unique entity ID. can be used to lookup an instance in a different container entities include: * Players * Combat portals * item drops? I don't know if these are visible in the world * chests * dungeon doors?