/* Copyright: (c) Kayne Ruse 2014 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #include "region_api.hpp" #include "region.hpp" static int setTile(lua_State* L) { Region* region = reinterpret_cast(lua_touserdata(L, 1)); int ret = region->SetTile(lua_tointeger(L, 2)-1, lua_tointeger(L, 3)-1, lua_tointeger(L, 4)-1, lua_tointeger(L, 5)); lua_pushinteger(L, ret); return 1; } static int getTile(lua_State* L) { Region* region = reinterpret_cast(lua_touserdata(L, 1)); int ret = region->GetTile(lua_tointeger(L, 2)-1, lua_tointeger(L, 3)-1, lua_tointeger(L, 4)-1); lua_pushinteger(L, ret); return 1; } static int getX(lua_State* L) { Region* region = reinterpret_cast(lua_touserdata(L, 1)); lua_pushinteger(L, region->GetX()); return 1; } static int getY(lua_State* L) { Region* region = reinterpret_cast(lua_touserdata(L, 1)); lua_pushinteger(L, region->GetY()); return 1; } static int getWidth(lua_State* L) { lua_pushinteger(L, REGION_WIDTH); return 1; } static int getHeight(lua_State* L) { lua_pushinteger(L, REGION_HEIGHT); return 1; } static int getDepth(lua_State* L) { lua_pushinteger(L, REGION_DEPTH); return 1; } static int load(lua_State* L) { //TODO: fill this lua_pushboolean(L, false); return 1; } static int save(lua_State* L) { //TODO: fill this return 0; } static int create(lua_State* L) { //TODO: fill this return 0; } static int unload(lua_State* L) { //TODO: fill this return 0; } static const luaL_Reg regionlib[] = { {"settile",setTile}, {"gettile",getTile}, {"getx",getX}, {"gety",getY}, {"getwidth",getWidth}, {"getheight",getHeight}, {"getdepth",getDepth}, {"load",load}, {"save",save}, {"create",create}, {"unload",unload}, {nullptr, nullptr} }; LUAMOD_API int luaopen_regionapi(lua_State* L) { luaL_newlib(L, regionlib); return 1; }