CXXFLAGS+=-std=c++11 -DDEBUG LIB=-lmingw32 -lSDL_net -lSDLmain -lSDL -lwsock32 -liphlpapi OBJ=base_scene.o scene_manager.o main.o surface_manager.o image.o sprite_sheet.o player.o SRC=test_systems.cpp in_game.cpp all: debug release: $(OBJ) $(CXX) $(CXXFLAGS) $(SRC) $(OBJ) $(LIB) debug: $(OBJ) $(CXX) $(CXXFLAGS) $(SRC) $(OBJ) $(LIB) clean: -$(RM) *.o *.a *.exe rebuild: clean all unit: $(CXX) $(CXXFLAGS) unit.cpp surface_manager.cpp image.cpp sprite_sheet.cpp player.cpp -lmingw32 -lSDLmain -lSDL