/* Copyright: (c) Kayne Ruse 2013 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #include "option_screen.hpp" #include using namespace std; //------------------------- //Public access members //------------------------- OptionScreen::OptionScreen() { #ifdef DEBUG cout << "entering OptionScreen" << endl; #endif backButton.Setup(50, 50, surfaceMgr->Get("button"), surfaceMgr->Get("font"), "Back"); } OptionScreen::~OptionScreen() { #ifdef DEBUG cout << "leaving OptionScreen" << endl; #endif } //------------------------- //Frame loop //------------------------- void OptionScreen::Render(SDL_Surface* const screen) { backButton.DrawTo(screen); } //------------------------- //Event handlers //------------------------- void OptionScreen::MouseMotion(SDL_MouseMotionEvent const& motion) { backButton.MouseMotion(motion); } void OptionScreen::MouseButtonDown(SDL_MouseButtonEvent const& button) { backButton.MouseButtonDown(button); } void OptionScreen::MouseButtonUp(SDL_MouseButtonEvent const& button) { if (backButton.MouseButtonUp(button) == Button::State::HOVER) { SetNextScene(SceneList::MAINMENU); } } void OptionScreen::KeyDown(SDL_KeyboardEvent const& key) { switch(key.keysym.sym) { case SDLK_ESCAPE: SetNextScene(SceneList::MAINMENU); break; } }