#ifndef MAINMENU_HPP_ #define MAINMENU_HPP_ #include "base_scene.hpp" #include "service_locator.hpp" #include "surface_manager.hpp" #include "button.hpp" class MainMenu : public BaseScene { public: /* Public access members */ MainMenu(); ~MainMenu(); protected: /* Frame loop */ void FrameStart(); void Update(double delta); void FrameEnd(); void Render(SDL_Surface* const); /* Event handlers */ void MouseMotion(SDL_MouseMotionEvent const&); void MouseButtonDown(SDL_MouseButtonEvent const&); void MouseButtonUp(SDL_MouseButtonEvent const&); void KeyDown(SDL_KeyboardEvent const&); SurfaceManager* surfaceMgr = ServiceLocator::Get(); Button startButton; Button optionsButton; Button quitButton; }; #endif