/* Copyright: (c) Kayne Ruse 2013-2016 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #include "creature_manager_api.hpp" #include "creature_manager.hpp" //args: mgr, avatar, script static int create(lua_State* L) { //register the function at the top of the stack lua_pushinteger(L, luaL_ref(L, LUA_REGISTRYINDEX)); //create the actual creature CreatureManager* mgr = static_cast(lua_touserdata(L, 1)); int index = mgr->Create(lua_tostring(L, 2), lua_tointeger(L, 3)); //3 should be the unique reference within LUA_REGISTRYINDEX CreatureData* creature = mgr->Find(index); lua_pushlightuserdata(L, static_cast(creature)); lua_pushinteger(L, index); return 2; } //TOOD: overload this to take the userdata as a parameter static int unload(lua_State* L) { CreatureManager* mgr = static_cast(lua_touserdata(L, 1)); mgr->Unload(lua_tointeger(L, 2)); return 0; } static int unloadAll(lua_State* L) { CreatureManager* mgr = static_cast(lua_touserdata(L, 1)); mgr->UnloadAll(); return 0; } static int unloadIf(lua_State* L) { CreatureManager* mgr = static_cast(lua_touserdata(L, 1)); //list of stuff to unload (don't invalidate iterators) std::list unloadList; //unloadIf for (auto it : *mgr->GetContainer()) { //copy the function at the top lua_pushvalue(L, -1); //index & object as function parameters lua_pushinteger(L, it.first); lua_pushlightuserdata(L, &it.second); //call lua_pcall(L, 2, 1, 0); //unload-ish if (lua_toboolean(L, -1)) { unloadList.push_back(it.first); } } //actually unload for (auto& it : unloadList) { mgr->Unload(it); } return 0; } static int find(lua_State* L) { CreatureManager* mgr = static_cast(lua_touserdata(L, 1)); CreatureData* creature = mgr->Find(lua_tointeger(L, 2)); lua_pushlightuserdata(L, static_cast(creature)); return 1; } static int getLoadedCount(lua_State* L) { CreatureManager* mgr = static_cast(lua_touserdata(L, 1)); lua_pushinteger(L, mgr->GetLoadedCount()); return 1; } static int setOnCreate(lua_State* L) { CreatureManager* mgr = static_cast(lua_touserdata(L, 1)); mgr->SetCreateReference(luaL_ref(L, LUA_REGISTRYINDEX)); return 0; } static int setOnUnload(lua_State* L) { CreatureManager* mgr = static_cast(lua_touserdata(L, 1)); mgr->SetUnloadReference(luaL_ref(L, LUA_REGISTRYINDEX)); return 0; } static const luaL_Reg creatureManagerLib[] = { {"Create", create}, {"Unload", unload}, {"UnloadAll", unloadAll}, {"UnloadIf", unloadIf}, {"Find", find}, {"GetLoadedCount", getLoadedCount}, {"SetOnCreate", setOnCreate}, {"SetOnUnload", setOnUnload}, {nullptr, nullptr} }; LUAMOD_API int openCreatureManagerAPI(lua_State* L) { luaL_newlib(L, creatureManagerLib); return 1; }