#include "network_queue.hpp" #include "service_locator.hpp" #include "udp_network_utility.hpp" #include "SDL/SDL_thread.h" #include #include static SDL_sem* lock = SDL_CreateSemaphore(1); static SDL_Thread* queueThread = nullptr; static std::deque queue; static bool running = false; static int networkQueue(void*) { UDPNetworkUtility* netUtil = ServiceLocator::Get(); while(running) { SDL_SemWait(lock); while(netUtil->Receive()) { Packet p; memcpy(&p, netUtil->GetInData(), sizeof(Packet)); p.meta.address = netUtil->GetInPacket()->address; queue.push_back(p); } SDL_SemPost(lock); SDL_Delay(10); } return 0; } void BeginQueueThread() { if (running) { return; } running = true; if (!(queueThread = SDL_CreateThread(networkQueue, nullptr))) { throw(std::runtime_error("Failed to create the network thread")); } } void EndQueueThread() { if (!running) { return; } running = false; SDL_WaitThread(queueThread, nullptr); queueThread = nullptr; } void KillQueueThread() { if (!running) { return; } running = false; SDL_KillThread(queueThread); queueThread = nullptr; } Packet peekNetworkPacket() { SDL_SemWait(lock); Packet p; if (queue.size() > 0) { Packet p = queue[0]; } SDL_SemPost(lock); return p; } Packet popNetworkPacket() { SDL_SemWait(lock); Packet p; if (queue.size() > 0) { p = queue[0]; queue.pop_front(); } SDL_SemPost(lock); return p; }