/* Copyright: (c) Kayne Ruse 2013-2015 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #include "server_application.hpp" #include #include //------------------------- //Character Management //------------------------- void ServerApplication::hCharacterCreate(CharacterPacket* const argPacket) { int characterIndex = characterMgr.Create(argPacket->accountIndex, argPacket->handle, argPacket->avatar); if (characterIndex < 0) { //build the error message std::ostringstream msg; msg << "Character already exists: " << argPacket->handle; //build & send the packet TextPacket newPacket; newPacket.type = SerialPacketType::CHARACTER_REJECTION; strncpy(newPacket.text, msg.str().c_str(), PACKET_STRING_SIZE); network.SendTo(argPacket->srcAddress, static_cast(&newPacket)); return; } //push to the rooms roomMgr.PushCharacter(characterMgr.Get(characterIndex)); //pump this character to all clients CharacterPacket newPacket; CopyCharacterToPacket(&newPacket, characterIndex); newPacket.type = SerialPacketType::CHARACTER_CREATE; PumpPacket(&newPacket); } void ServerApplication::hCharacterDelete(CharacterPacket* const argPacket) { //get the user's data AccountData* accountData = accountMgr.Get(argPacket->accountIndex); if (!accountData) { return; } ClientData* clientData = clientMgr.Get(accountData->GetClientIndex()); if (!clientData) { return; } //check for fraud if (clientData->GetAddress() != argPacket->srcAddress) { std::cerr << "Falsified character deletion detected targeting: " << argPacket->handle << std::endl; return; } //load the character into memory int characterIndex = characterMgr.Load(argPacket->accountIndex, argPacket->handle, argPacket->avatar); if (characterIndex < 0) { //build the error message std::ostringstream msg; msg << "Cannot delete this character"; //build & send the packet TextPacket newPacket; newPacket.type = SerialPacketType::CHARACTER_REJECTION; strncpy(newPacket.text, msg.str().c_str(), PACKET_STRING_SIZE); network.SendTo(argPacket->srcAddress, static_cast(&newPacket)); return; } //pop from the rooms roomMgr.PopCharacter(characterMgr.Get(characterIndex)); //delete the character characterMgr.Delete(characterIndex); //pump character delete CharacterPacket newPacket; newPacket.type = SerialPacketType::CHARACTER_DELETE; newPacket.characterIndex = characterIndex; PumpPacket(static_cast(&newPacket)); } void ServerApplication::hCharacterLoad(CharacterPacket* const argPacket) { int characterIndex = characterMgr.Load(argPacket->accountIndex, argPacket->handle, argPacket->avatar); if (characterIndex < 0) { //build the error message std::ostringstream msg; if (characterIndex == -1) { msg << "Character already loaded: "; } if (characterIndex == -2) { msg << "Character name is taken: "; } msg << argPacket->handle; //build & send the packet TextPacket newPacket; newPacket.type = SerialPacketType::CHARACTER_REJECTION; strncpy(newPacket.text, msg.str().c_str(), PACKET_STRING_SIZE); network.SendTo(argPacket->srcAddress, static_cast(&newPacket)); return; } //push to the rooms roomMgr.PushCharacter(characterMgr.Get(characterIndex)); //pump this character to all clients CharacterPacket newPacket; CopyCharacterToPacket(&newPacket, characterIndex); newPacket.type = SerialPacketType::CHARACTER_CREATE; PumpPacket(&newPacket); } void ServerApplication::hCharacterUnload(CharacterPacket* const argPacket) { //get the entries CharacterData* characterData = characterMgr.Get(argPacket->characterIndex); if (!characterData) { return; } AccountData* accountData = accountMgr.Get(characterData->GetOwner()); if (!accountData) { return; } ClientData* clientData = clientMgr.Get(accountData->GetClientIndex()); if (!clientData) { return; } //check for fraud if (clientData->GetAddress() != argPacket->srcAddress) { std::cerr << "Falsified character unload detected targeting: uid(" << argPacket->characterIndex << ")" << std::endl; return; } //pop from the rooms roomMgr.PopCharacter(characterData); //unload the character characterMgr.Unload(argPacket->characterIndex); //pump character delete CharacterPacket newPacket; newPacket.type = SerialPacketType::CHARACTER_DELETE; newPacket.characterIndex = argPacket->characterIndex; PumpPacket(static_cast(&newPacket)); } //------------------------- //character movement //------------------------- //TODO: (9) Could replace this verbosity with a "verify" method, taking a client, account and character ptr as arguments void ServerApplication::hCharacterMovement(CharacterPacket* const argPacket) { //get the specified objects AccountData* accountData = accountMgr.Get(argPacket->accountIndex); CharacterData* characterData = characterMgr.Get(argPacket->characterIndex); if (!accountData || !characterData) { throw(std::runtime_error("Failed to move a character, missing data")); } //get this account's client ClientData* clientData = clientMgr.Get(accountData->GetClientIndex()); //check for fraud if (clientData->GetAddress() != argPacket->srcAddress) { std::cerr << "Falsified set character motion targeting uid(" << argPacket->characterIndex << ")" << std::endl; return; } //check if allowed if (characterData->GetOwner() != argPacket->accountIndex && !accountData->GetModerator() && !accountData->GetAdministrator()) { //TODO: (9) send to the client? std::cerr << "Failed to set character motion due to lack of permissions targeting uid(" << argPacket->characterIndex << ")" << std::endl; return; } //check if moving rooms if (characterData->GetRoomIndex() != argPacket->roomIndex) { //delete from the old room CharacterPacket newPacket; CopyCharacterToPacket(&newPacket, argPacket->characterIndex); newPacket.type = SerialPacketType::CHARACTER_DELETE; PumpPacketProximity(&newPacket, characterData->GetRoomIndex(), characterData->GetOrigin(), -1); //move the character between rooms roomMgr.PopCharacter(characterData); characterData->SetRoomIndex(argPacket->roomIndex); roomMgr.PushCharacter(characterData); //create in the new room CopyCharacterToPacket(&newPacket, argPacket->characterIndex); newPacket.type = SerialPacketType::CHARACTER_CREATE; PumpPacketProximity(&newPacket, characterData->GetRoomIndex(), characterData->GetOrigin(), -1); } //if not moving between rooms else { //set the character's origin and motion characterData->SetOrigin(argPacket->origin); characterData->SetMotion(argPacket->motion); //update the clients CharacterPacket newPacket; CopyCharacterToPacket(&newPacket, argPacket->characterIndex); newPacket.type = SerialPacketType::CHARACTER_MOVEMENT; PumpPacketProximity(&newPacket, characterData->GetRoomIndex(), characterData->GetOrigin(), -1); } } void ServerApplication::hCharacterAttack(CharacterPacket* const argPacket) { //TODO: (9) bounce graphical attack data } void ServerApplication::hCharacterDamage(CharacterPacket* const argPacket) { //TODO: (9) empty }