/* Copyright: (c) Kayne Ruse 2014 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #include "room_mgr_api.hpp" #include "room_manager.hpp" #include "room_data.hpp" #include static int getRoom(lua_State* L) { //get the room manager lua_pushstring(L, ROOM_MANAGER_PSEUDOINDEX); lua_gettable(L, LUA_REGISTRYINDEX); RoomManager* roomMgr = reinterpret_cast(lua_touserdata(L, -1)); //push the room and return it lua_pushlightuserdata(L, reinterpret_cast( roomMgr->GetRoom(lua_tointeger(L, -2)) )); return 1; } static int createRoom(lua_State* L) { //get the room manager lua_pushstring(L, ROOM_MANAGER_PSEUDOINDEX); lua_gettable(L, LUA_REGISTRYINDEX); RoomManager* roomMgr = reinterpret_cast(lua_touserdata(L, -1)); //determine the specified room type MapType mapType = [L]() -> MapType { if (std::string("overworld") == lua_tostring(L, -2)) return MapType::OVERWORLD; if (std::string("ruins") == lua_tostring(L, -2)) return MapType::RUINS; if (std::string("towers") == lua_tostring(L, -2)) return MapType::TOWERS; if (std::string("forests") == lua_tostring(L, -2)) return MapType::FORESTS; if (std::string("caves") == lua_tostring(L, -2)) return MapType::CAVES; return MapType::NONE; }(); //create the room int newIndex = roomMgr->CreateRoom(mapType); //return the index lua_pushinteger(L, newIndex); return 1; } static int unloadRoom(lua_State* L) { //get the room manager lua_pushstring(L, ROOM_MANAGER_PSEUDOINDEX); lua_gettable(L, LUA_REGISTRYINDEX); RoomManager* roomMgr = reinterpret_cast(lua_touserdata(L, -1)); //unload the specified room roomMgr->UnloadRoom(lua_tointeger(L, -2)); return 0; } static const luaL_Reg roommgrlib[] = { {"getroom",getRoom}, {"createroom",createRoom}, {"unloadroom",unloadRoom}, {nullptr, nullptr} }; LUAMOD_API int luaopen_roommgrapi(lua_State* L) { luaL_newlib(L, roommgrlib); return 1; }