#include "main_menu.hpp" #include using namespace std; //------------------------- //Public access members //------------------------- MainMenu::MainMenu() { #ifdef DEBUG cout << "entering MainMenu" << endl; #endif } MainMenu::~MainMenu() { #ifdef DEBUG cout << "leaving MainMenu" << endl; #endif } //------------------------- //Frame loop //------------------------- void MainMenu::FrameStart() { // } void MainMenu::Update(double delta) { // } void MainMenu::FrameEnd() { // } void MainMenu::Render(SDL_Surface* const screen) { // } //------------------------- //Event handlers //------------------------- void MainMenu::MouseMotion(SDL_MouseMotionEvent const& motion) { // } void MainMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) { // } void MainMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) { // } void MainMenu::KeyDown(SDL_KeyboardEvent const& key) { switch(key.keysym.sym) { case SDLK_ESCAPE: QuitEvent(); break; } } void MainMenu::KeyUp(SDL_KeyboardEvent const& key) { // }