#ifndef INGAME_HPP_ #define INGAME_HPP_ #include "base_scene.hpp" #include "config_utility.hpp" #include "surface_manager.hpp" #include "udp_network_utility.hpp" #include "packet_list.hpp" class InGame : public BaseScene { public: //Public access members InGame(ConfigUtility*, SurfaceManager*, UDPNetworkUtility*, int* playerID); ~InGame(); protected: //Frame loop void FrameStart(); void Update(double delta); void Receive(); void FrameEnd(); void Render(SDL_Surface* const); //Event handlers void MouseMotion(SDL_MouseMotionEvent const&); void MouseButtonDown(SDL_MouseButtonEvent const&); void MouseButtonUp(SDL_MouseButtonEvent const&); void KeyDown(SDL_KeyboardEvent const&); void KeyUp(SDL_KeyboardEvent const&); //members ConfigUtility* configUtil = nullptr; SurfaceManager* surfaceMgr = nullptr; UDPNetworkUtility* netUtil = nullptr; int* playerID = nullptr; }; #endif