print("Lua script check") --requirements roomManagerAPI = require("room_manager") roomAPI = require("room") mapMaker = require("map_maker") mapSaver = require("map_saver") --test the room hooks roomManagerAPI.SetOnCreate(function(room, index) print("", "Creating room: ", roomAPI.GetName(room), index) end) roomManagerAPI.SetOnUnload(function(room, index) print("", "Unloading room: ", roomAPI.GetName(room), index) end) --NOTE: room 0 is the first that the client asks for, therefore it must exist local overworld, uid = roomManagerAPI.CreateRoom("overworld", "overworld.bmp") roomAPI.Initialize(overworld, mapSaver.Load, mapSaver.Save, mapMaker.DebugIsland, mapSaver.Save) --debug: test the trigger system --TODO: (0) What userdata type does the trigger script take as a parameter? regionPagerAPI = require("region_pager") triggerManagerAPI = require("trigger_manager") function createTrigger(handle, room, x, y, script) local pager = roomAPI.GetPager(room) --place the indicator tile regionPagerAPI.SetTile(pager, x, y, 0, mapMaker.dirt) regionPagerAPI.SetTile(pager, x, y, 1, mapMaker.blank) regionPagerAPI.SetTile(pager, x, y, 2, mapMaker.blank) --create the trigger object triggerManagerAPI.Create( roomAPI.GetTriggerMgr(room), handle, x, y, 0, 0, 32, 32, --size of the tiles script ) end characterAPI = require("character") entityAPI = require("entity") networkAPI = require("network") --simple teleporter createTrigger("trigger 1", overworld, 0, 0, function(entity) if entityAPI.GetType(entity) ~= "character" then return end local x, y = characterAPI.GetOrigin(entity) characterAPI.SetOrigin(entity, x, y + 128) networkAPI.PumpCharacterUpdate(entity) end) print("Finished the lua script")