print("Lua script check") mapMaker = require("map_maker") mapSaver = require("map_saver") roomSystem = require("room_system") local function dumpTable(t) print(t) for k, v in pairs(t) do print("",k,v) end end --NOTE: room 0 is the first that the client asks for, therefore it must exist local overworld, uid = roomSystem.RoomManager.CreateRoom("overworld", "overworld.bmp") roomSystem.Room.Initialize(overworld, mapSaver.Load, mapSaver.Save, mapMaker.DebugIsland, mapSaver.Save) print("Finished the lua script")