/* Copyright: (c) Kayne Ruse 2013 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #include "tile.hpp" bool operator<(Tile const& lhs, Tile const& rhs) { //sort by depth -> y -> x if (lhs.depth == rhs.depth) { if (lhs.y == rhs.y) { return lhs.x < rhs.x; } return lhs.y < rhs.y; } return lhs.depth < rhs.depth; } inline bool operator>(Tile const& lhs, Tile const& rhs) { //wrap the other operator return rhs < lhs; } inline bool operator==(Tile const& lhs, Tile const& rhs) { //comparisons work on the location ONLY //this function is redundant as far as the std::set object is concerned return (lhs.x == rhs.x) && (lhs.y == rhs.y) && (lhs.depth == rhs.depth); }