/* Copyright: (c) Kayne Ruse 2014 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #ifndef CHARACTERMANAGER_HPP_ #define CHARACTERMANAGER_HPP_ #include "character_data.hpp" #include "singleton.hpp" #include "manager_interface.hpp" #if defined(__MINGW32__) #include "sqlite3/sqlite3.h" #else #include "sqlite3.h" #endif #include #include class CharacterManager: public Singleton, public ManagerInterface { public: //common public methods int Create(int owner, std::string handle, std::string avatar) override; int Load(int owner, std::string handle, std::string avatar) override; int Save(int uid) override; void Unload(int uid) override; void Delete(int uid) override; void UnloadAll() override; void UnloadIf(std::function)> fn) override; //accessors and mutators CharacterData* Get(int uid) override; int GetLoadedCount() override; int GetTotalCount() override; std::map* GetContainer() override; sqlite3* SetDatabase(sqlite3* db); sqlite3* GetDatabase(); private: friend Singleton; CharacterManager() = default; ~CharacterManager() = default; sqlite3* database = nullptr; }; #endif