/* Copyright: (c) Kayne Ruse 2013, 2014 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #ifndef CHARACTERPACKET_HPP_ #define CHARACTERPACKET_HPP_ #include "serial_packet_base.hpp" #include "vector2.hpp" #include "statistics.hpp" struct CharacterPacket : SerialPacketBase { //identify the character int characterIndex; char handle[PACKET_STRING_SIZE]; char avatar[PACKET_STRING_SIZE]; //the owner int accountIndex; //location int roomIndex; Vector2 origin; Vector2 motion; //gameplay Statistics stats; //TODO: equipment //TODO: items //TODO: buffs //TODO: debuffs }; #endif