print("Lua script check") --requirements roomManagerAPI = require("room_manager") roomAPI = require("room") mapMaker = require("map_maker") mapSaver = require("map_saver") characterAPI = require("character") entityAPI = require("entity") networkAPI = require("network") regionPagerAPI = require("region_pager") triggerAPI = require("trigger") triggerManagerAPI = require("trigger_manager") --test the room hooks roomManagerAPI.SetOnCreate(function(room, index) print("", "Creating room: ", roomAPI.GetName(room), index) roomAPI.SetOnTick(room, function(room) roomAPI.ForEachCharacter(room, function(character) -- end) end) end) roomManagerAPI.SetOnUnload(function(room, index) print("", "Unloading room: ", roomAPI.GetName(room), index) end) --NOTE: room 0 is the first that the client asks for, therefore it must exist local overworld, uidOne = roomManagerAPI.CreateRoom("overworld", "overworld.bmp") roomAPI.Initialize(overworld, mapSaver.Load, mapSaver.Save, mapMaker.DebugIsland, mapSaver.Save) local underworld, uidTwo = roomManagerAPI.CreateRoom("underworld", "overworld.bmp") roomAPI.Initialize(underworld, mapSaver.Load, mapSaver.Save, mapMaker.DebugGrassland, mapSaver.Save) --NOTE: test the trigger system function createTrigger(handle, room, x, y, script) local pager = roomAPI.GetPager(room) --place the indicator tile regionPagerAPI.SetTile(pager, x / 32, y / 32, 0, mapMaker.dirt) regionPagerAPI.SetTile(pager, x / 32, y / 32, 1, mapMaker.blank) regionPagerAPI.SetTile(pager, x / 32, y / 32, 2, mapMaker.blank) --create the trigger object triggerManagerAPI.Create( roomAPI.GetTriggerMgr(room), handle, x, y, 0, 0, 32, 32, --size of the tiles script ) end function createDoorPair(handle, roomOne, roomOneUID, Xone, Yone, roomTwo, roomTwoUID, Xtwo, Ytwo) --create the scripts local function scriptOne(entity) if entityAPI.GetType(entity) ~= "character" then return end --move the character characterAPI.SetRoomIndex(entity, roomTwoUID) characterAPI.SetOrigin(entity, Xtwo, Ytwo-16) networkAPI.PumpCharacterUpdate(entity) --disable the other trigger local triggerTwo = triggerManagerAPI.GetTrigger(roomAPI.GetTriggerMgr(roomTwo), handle) triggerAPI.PushExclusionEntity(triggerTwo, entity) end local function scriptTwo(entity) if entityAPI.GetType(entity) ~= "character" then return end --move the character characterAPI.SetRoomIndex(entity, roomOneUID) characterAPI.SetOrigin(entity, Xone, Yone-16) --NOTE: the 16 pixel margin for presentation networkAPI.PumpCharacterUpdate(entity) --disable the other trigger local triggerOne = triggerManagerAPI.GetTrigger(roomAPI.GetTriggerMgr(roomOne), handle) triggerAPI.PushExclusionEntity(triggerOne, entity) end --create the triggers proper createTrigger(handle, roomOne, Xone, Yone, scriptOne) createTrigger(handle, roomTwo, Xtwo, Ytwo, scriptTwo) end --call the monstrosity createDoorPair("pair 1", overworld, uidOne, 0, -64, underworld, uidTwo, 0, 0) createDoorPair("pair 2", overworld, uidOne, 64, -64, underworld, uidTwo, 64, 0) createDoorPair("pair 3", overworld, uidOne, 128, -64, underworld, uidTwo, 128, 0) --[[ --simple door pair createTrigger("door 1", overworld, 128, -128, function(entity) if entityAPI.GetType(entity) ~= "character" then return end --move the character characterAPI.SetRoomIndex(entity, uidTwo) characterAPI.SetOrigin(entity, 0, 0) networkAPI.PumpCharacterUpdate(entity) end) createTrigger("door 1", underworld, 128, -128, function(entity) if entityAPI.GetType(entity) ~= "character" then return end --move the character characterAPI.SetRoomIndex(entity, uidOne) characterAPI.SetOrigin(entity, 0, 0) networkAPI.PumpCharacterUpdate(entity) end) --]] print("Finished the lua script")