#ifndef TILESHEET_HPP_ #define TILESHEET_HPP_ #include "image.hpp" #include /* The TileSheet class is used for drawing tiles of the map to the screen. * This class also has some code to allow the management of several TileSheets, * namely the index, begin & end members, tracking of the tile indexes, and * custom wrapper functions. */ class TileSheet { public: TileSheet() = default; ~TileSheet() = default; //these load/set functions need to be followed by bookkeeping code //w & h are the width & height of individual tiles SDL_Surface* LoadSurface(std::string fname, Uint16 w, Uint16 h); SDL_Surface* SetSurface(SDL_Surface* const, Uint16 w, Uint16 h); SDL_Surface* GetSurface(); void FreeSurface(); void DrawTo(SDL_Surface* const dest, int x, int y, int tileIndex); bool InRange(int i) { return i >= begin && i < end; } //accessors and mutators Image* GetImage() { return ℑ } std::string SetName(std::string s) { return name = s; } std::string GetName() const { return name; } int GetTotalCount() const { return totalCount; } int GetXCount() const { return xCount; } int GetYCount() const { return yCount; } int SetIndex(int i) { return index = i; } int SetBegin(int i) { return begin = i; } int SetEnd(int i) { return end = i; } int GetIndex() const { return index; } int GetBegin() const { return begin; } int GetEnd() const { return end; } private: Image image; std::string name; //these are generated and used by internal processes int totalCount = 0, xCount = 0, yCount = 0; int index = -1, begin = -1, end = -1; }; #endif