#include "tile_sheet.hpp" #include #include static inline std::string truncatePath(std::string pathname) { //TODO: move this into a utilities module? return std::string( std::find_if( pathname.rbegin(), pathname.rend(), [](char ch) -> bool { //windows only return ch == '/' || ch == '\\'; // //unix only // return ch == '/'; }).base(), pathname.end()); } SDL_Surface* TileSheet::LoadSurface(std::string fname, Uint16 w, Uint16 h) { //setup the image image.LoadSurface(fname); image.SetClipW(w); image.SetClipH(h); //get the tile counts xCount = image.GetSurface()->w / w; yCount = image.GetSurface()->h / h; totalCount = xCount * yCount; //cache the name name = truncatePath(fname); } SDL_Surface* TileSheet::SetSurface(SDL_Surface* const ptr, Uint16 w, Uint16 h) { //setup the image image.SetSurface(ptr); image.SetClipW(w); image.SetClipH(h); //get the tile counts xCount = image.GetSurface()->w / w; yCount = image.GetSurface()->h / h; totalCount = xCount * yCount; } SDL_Surface* TileSheet::GetSurface() { return image.GetSurface(); } void TileSheet::FreeSurface() { image.FreeSurface(); totalCount = xCount = yCount = 0; } void TileSheet::DrawTo(SDL_Surface* const dest, int x, int y, int tileIndex) { if (!InRange(tileIndex)) { throw(std::runtime_error("Tile index out of range of Tile Sheet")); } Sint16 clipX = tileIndex % xCount * image.GetClipW(); Sint16 clipY = tileIndex / xCount * image.GetClipH(); image.SetClipX(clipX); image.SetClipY(clipY); image.DrawTo(dest, x, y); }