Please note that due to modificatons, the indicated line may be incorrect. ## TODO player_character.hpp:28 correct the PlayerCharacter class and it's movement system in_world.cpp:65 the login system needs an overhaul in_world.cpp:405 convert this into a more generic function?; using parameters for the bounds lobby_menu.cpp:95 I need a proper UI system for the entire client and the editor lobby_menu.cpp:101 draw headers for the server list lobby_menu.cpp:158 The player login information should be collected by the lobby screen region_pager.hpp:49 delete existing regions serial_packet.hpp:93 login credentials serial_packet.hpp:104 should move handle/avatar into clientInfo; these might actually do better during the login system server_application.cpp:86 config parameter server_application.cpp:214 authenticate who is disconnecting/kicking server_application.cpp:226 can this use DeletePlayer() instead? server_application.cpp:248 compensate for large distances server_application.cpp:257 update this for the expanded PlayerEntry structure server_application.cpp:296 Add the statistic creation code here server_application.cpp:313 differentiate between delete and unload server_application.cpp:315 authenticate who is deleting this player server_application.cpp:320 remove the deleted player from the database? server_application.cpp:347 the server needs it's own movement system too server_application.hpp:77 a function that only sends to players in a certain proximity server_application.hpp:90 I need to handle multiple map objects server_application.hpp:91 Unload regions that are distant from any players