#include "player_manager.hpp" PlayerManager::PlayerManager(int max) { maxPlayers = max; } PlayerManager::~PlayerManager() { DeleteAll(); } void PlayerManager::UpdateAll(int delta) { for (auto it : playerList) { it->Update(delta); } } Player* PlayerManager::New(int playerID, int channel, std::string handle, std::string avatar) { Player* p = new Player(playerID, channel, handle, avatar); playerList.push_back(p); return p; } Player* PlayerManager::Get(int playerID) { for (auto it : playerList) { if (it->GetPlayerID() == playerID) { return it; } } return nullptr; } void PlayerManager::Delete(int playerID) { for (auto it : playerList) { if (it->GetPlayerID() == playerID) { delete it; playerList.remove(it); return; } } } void PlayerManager::DeleteAll() { for (auto it : playerList) { delete it; } playerList.clear(); }