/* Copyright: (c) Kayne Ruse 2013 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #ifndef VECTOR2_HPP_ #define VECTOR2_HPP_ #include #include class Vector2 { public: double x = 0, y = 0; Vector2() = default; Vector2(double i, double j) { x = i; y = j; } double Length() const { return sqrt(x*x+y*y); } double SquaredLength() const { return x*x+y*y; } double operator[](size_t i) { if (i >= 2) throw(std::runtime_error("Out of range")); return *(&x+i); } //Arithmetic operators Vector2 operator+(Vector2 v) const { return Vector2(x + v.x, y + v.y); } Vector2 operator-(Vector2 v) const { return Vector2(x - v.x, y - v.y); } Vector2 operator*(Vector2 v) const { return Vector2(x * v.x, y * v.y); } Vector2 operator*(double d) const { return Vector2(x * d, y * d); } Vector2 operator/(Vector2 v) { if (!v.x || !v.y) throw(std::runtime_error("Divide by zero")); return Vector2(x / v.x, y / v.y); } Vector2 operator/(double d) { if (!d) throw(std::runtime_error("Divide by zero")); return Vector2(x / d, y / d); } bool operator==(Vector2 v) { return (x == v.x && y == v.y); } bool operator!=(Vector2 v) { return (x != v.x || y != v.y); } //templates template Vector2 operator+=(T t) { return *this = *this + t; } template Vector2 operator-=(T t) { return *this = *this - t; } template Vector2 operator*=(T t) { return *this = *this * t; } template Vector2 operator/=(T t) { return *this = *this / t; } template bool operator==(T t) { return (x == t && y == t); } template bool operator!=(T t) { return (x != t || y != t); } }; #endif