#include directories INCLUDES+=. client_utilities renderable scenes ../common/debugging ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet_types ../common/ui ../common/utilities #libraries #the order of the $(LIBS) is important, at least for MinGW LIBS+=client.a ../libcommon.a -lSDL_net ifeq ($(OS),Windows_NT) LIBS+=-lwsock32 -liphlpapi -lmingw32 endif LIBS+=-lSDLmain -lSDL #flags CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) #source CXXSRC=$(wildcard *.cpp) #objects OBJDIR=obj OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o)) #output OUTDIR=../out OUT=$(addprefix $(OUTDIR)/,client) #targets all: $(OBJ) $(OUT) $(MAKE) -C client_utilities $(MAKE) -C scenes $(MAKE) -C renderable $(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS) $(OBJ): | $(OBJDIR) $(OUT): | $(OUTDIR) $(OBJDIR): mkdir $(OBJDIR) $(OUTDIR): mkdir $(OUTDIR) $(OBJDIR)/%.o: %.cpp $(CXX) $(CXXFLAGS) -c -o $@ $< clean: $(RM) *.o *.a *.exe rebuild: clean all