#ifndef SURFACEMANAGER_H_ #define SURFACEMANAGER_H_ #include "SDL/SDL.h" #include #include class SurfaceManager { public: SurfaceManager(); ~SurfaceManager(); SDL_Surface* Load(std::string key, std::string fname); SDL_Surface* Reload(std::string key, std::string fname); SDL_Surface* Get(std::string key); SDL_Surface* Set(std::string key, SDL_Surface* ptr); void Free(std::string key); void FreeAll(); private: SDL_Surface* LoadSurface(std::string key, std::string fname); typedef std::map mapType; mapType surfaceMap; }; #endif