#ifndef SCENEMANAGER_H_ #define SCENEMANAGER_H_ #include "scene_list.h" #include "base_scene.h" #include "SDL/SDL.h" class SceneManager { public: /* Public access members */ SceneManager(); ~SceneManager(); void Init(); void Proc(); void Quit(); private: /* Private access members */ void LoadScene(SceneList sceneIndex); void UnloadScene(); BaseScene* activeScene; }; #endif