/* Copyright: (c) Kayne Ruse 2013 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #include "server_application.hpp" #include "SDL/SDL.h" #include #include using namespace std; int main(int argc, char** argv) { cout << "Beginning server" << endl; try { ServerApplication app; app.Init(argc, argv); app.Loop(); app.Quit(); } catch(exception& e) { cerr << "Fatal error: " << e.what() << endl; return 1; } cout << "Clean exit" << endl; return 0; } /*/ #include "thread_safe_queue.hpp" #include "SDL/SDL.h" #include using namespace std; struct Object { int value = 0; }; int func(void* arg) { ThreadSafeQueue& queue = *reinterpret_cast*>(arg); while(1) { Object o = queue.PopFront(); if (o.value != 0) { cout << o.value; SDL_Delay(500); cout << endl; } } } int main(int, char**) { ThreadSafeQueue queue; SDL_Thread* thread1 = SDL_CreateThread(func, reinterpret_cast(&queue)); SDL_Thread* thread2 = SDL_CreateThread(func, reinterpret_cast(&queue)); SDL_Thread* thread3 = SDL_CreateThread(func, reinterpret_cast(&queue)); while(1) { SDL_Delay(1000); Object o; o.value = 3; queue.PushBack(o); } return 0; } //*/