/* Copyright: (c) Kayne Ruse 2014 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #ifndef ROOMDATA_HPP_ #define ROOMDATA_HPP_ #include "entity.hpp" #include "region_pager_lua.hpp" #if defined(__MINGW32__) #include "lua/lua.hpp" #else #include "lua.hpp" #endif #include #include class RoomData { public: RoomData() = default; ~RoomData() = default; //accessors and mutators std::string SetRoomName(std::string s); std::string GetRoomName(); std::string SetTilesetName(std::string s); std::string GetTilesetName(); RegionPagerLua* GetPager(); std::list* GetEntityList(); //hooks int SetLoadReference(int); int GetLoadReference(); int SetUnloadReference(int); int GetUnloadReference(); private: friend class RoomManager; //members std::string roomName; std::string tilesetName; RegionPagerLua pager; std::list entityList; //lua references //TODO: use RoomData's lua references for load and unload functions int loadRef = LUA_NOREF; int unloadRef = LUA_NOREF; }; #endif