#include "sprite_sheet.h" SpriteSheet::SpriteSheet(SDL_Surface* s, int w, int h) : Image(s, {0, 0, (Uint16)w, (Uint16)h}) { currentFrame = 0; maxFrames = GetSurface()->w / GetClipW(); currentStrip = 0; maxStrips = GetSurface()->h / GetClipH(); interval = ticks = 0; } void SpriteSheet::Update(int delta) { if (interval && (ticks += delta) > interval) { if (++currentFrame >= maxFrames) { currentFrame = 0; } ticks = 0; } SetClipX(currentFrame * GetClipW()); SetClipY(currentStrip * GetClipH()); }