/* Copyright: (c) Kayne Ruse 2013-2015 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #include "monster_manager.hpp" MonsterManager::MonsterManager() { //EMPTY } MonsterManager::~MonsterManager() { UnloadAll(); } int MonsterManager::Create(std::string avatar, int scriptRef) { //implicitly create the new elementMap.emplace(counter, MonsterData(avatar, scriptRef)); //TODO: do various things like saving to the database return counter++; } //TODO: (1) monster load, save void MonsterManager::Unload(int uid) { elementMap.erase(uid); } void MonsterManager::UnloadAll() { elementMap.clear(); } void MonsterManager::UnloadIf(std::function)> fn) { std::map::iterator it = elementMap.begin(); while (it != elementMap.end()) { if (fn(*it)) { it = elementMap.erase(it); } else { ++it; } } } MonsterData* MonsterManager::Get(int uid) { std::map::iterator it = elementMap.find(uid); if (it == elementMap.end()) { return nullptr; } return &it->second; } int MonsterManager::GetLoadedCount() { return elementMap.size(); } std::map* MonsterManager::GetContainer() { return &elementMap; } lua_State* MonsterManager::SetLuaState(lua_State* L) { return lua = L; } lua_State* MonsterManager::GetLuaState() { return lua; } sqlite3* MonsterManager::SetDatabase(sqlite3* db) { return database = db; } sqlite3* MonsterManager::GetDatabase() { return database; }