/* Copyright: (c) Kayne Ruse 2013-2016 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #pragma once #include "image.hpp" class SpriteSheet : public Image { public: SpriteSheet() = default; SpriteSheet(SpriteSheet const& rhs) { *this = rhs; } SpriteSheet(SpriteSheet&& rhs) { *this = std::move(rhs); } SpriteSheet(SDL_Renderer* r, std::string fname, Uint16 cx, Uint16 cy) { Load(r, fname, cx, cy); } SpriteSheet(SDL_Renderer* r, Uint16 w, Uint16 h, Uint16 cx, Uint16 cy) { Create(r, w, h, cx, cy); } SpriteSheet(SDL_Texture* p, Uint16 cx, Uint16 cy) { SetTexture(p, cx, cy); } ~SpriteSheet() = default; SpriteSheet& operator=(SpriteSheet const&); SpriteSheet& operator=(SpriteSheet&&); void Update(double delta); SDL_Texture* Load(SDL_Renderer*, std::string fname, Uint16 cx, Uint16 cy); SDL_Texture* Create(SDL_Renderer*, Uint16 w, Uint16 h, Uint16 cx, Uint16 cy); SDL_Texture* SetTexture(SDL_Texture*, Uint16 cx, Uint16 cy); void Free() override; Uint16 SetCountX(Uint16); Uint16 SetCountY(Uint16); Uint16 SetIndexX(Uint16); Uint16 SetIndexY(Uint16); Uint16 GetCountX() const { return countX; } Uint16 GetCountY() const { return countY; } Uint16 GetIndexX() const { return indexX; } Uint16 GetIndexY() const { return indexY; } double SetDelay(double d); double GetDelay() const { return delay; } private: Uint16 countX = 0, countY = 0, indexX = 0, indexY = 0; double delay = 0.0, tick = 0.0; //disable access using Image::Load; using Image::Create; using Image::SetTexture; };